Betrayed by the ruling families of Italy, a young man embarks upon an epic quest for vengeance. To eradicate corruption and restore his family’s honor, he will study the secrets of an ancient Codex, written by Altair. To his allies, he will become a force for change – fighting for freedom and justice. To his enemies, he will become a dark knight – dedicated to the destruction of the tyrants abusing the people of Italy. His name is Ezio Auditore di Firenze. He is an Assassin
Splinter Cell Conviction
An investigation into his daughter’s death unwittingly leads former agent Sam Fisher to discover he’s been betrayed by his prior agency, the Third Echelon. Now a renegade, Fisher finds himself in a race against time to thwart a deadly terrorist plot that threatens millions.
R.U.S.E.
2010
Developed by Eugen Systems, R.U.S.E. is set to refresh the strategy genre, introducing deception techniques that will let you bluff your enemy to lead your nation’s army to victory. Camouflage your troops, lure your opponent with decoy units, sabotage his logistics: strategy is intuitive and deep at the same time. R.U.S.E. features cutting edge graphics and effects, the outstanding IRISZOOM™ Engine, immersive combat and a simplified interface that allows you to determine your nation’s strategy to defeat your enemies.
Watch the first of the three episodes from the new Assassin’s Creed: Lineage short movies here below. Developed by Ubisoft’s Hybride Technologies, the visual effects studio behind 300 and Sin City, Assassin’s Creed: Lineage combines live action and computer generated imagery (CGI) to explore the events that happen just before the Assassin’s Creed II game starts. The short films revolve around Ezio’s father, Giovanni Auditore da Firenze, and give insight on the game’s back story and universe.
Assassin’s Creed: Lineage will also introduce some of the characters that players will meet in the game: both foes and friends of the family, like Lorenzo de Medici, the Italian statesman and de facto ruler of the Florentine Republic during the Italian Renaissance period.
“Ubisoft is excited to share a new Assassin’s Creed experience with the public. The Assassin’s Creed Lineage film series is part of Ubisoft’s ongoing efforts to reinforce its intellectual properties by bringing them to multiple entertainment mediums, providing gamers with a more immersive experience when they play as Ezio, the master assassin of Assassin’s Creed II,” stated Yves Guillemot, chief executive officer of Ubisoft.
About Ubisoft.
Ubisoft Paris
Established in the Paris suburb of Montreuil in 1992, Ubisoft’s original in-house studio is responsible for the creation of Rayman®, the blockbuster platformer that has sold over 22 million copies worldwide. Ubisoft Paris also developed Rayman 2 The Great Escape®, Rayman 3 Hoodlum Havoc® and Red Steel®. The Paris team was involved in the production of games such as Tom Clancy’s Splinter Cell Pandora Tomorrow®, and led the production team for Tom Clancy’s Ghost Recon Advanced Warfighter® which was hailed as the killer application for the newly launched Xbox 360®. The studio’s most recent creations are Tom Clancy’s Ghost Recon Advanced Warfighter® 2 and Rayman Raving Rabbids®: TV Party. The 250 team members at Ubisoft Paris are currently working on Red Steel® 2 and several other unannounced titles.
Ubisoft Bucharest
Ubisoft Bucharest was Ubisoft’s first studio outside of France, established in 1992. The Romanian adventure began with a small team of four programmers and two graphic artists, responsible for porting Ubisoft’s console games onto PC. With time, the production studio has grown, developing major titles such as Blazing Angels®: Squadrons of WW II, Blazing Angels®: Secret Missions of WWII, Silent Hunter® III & IV, and the PC version of Peter Jackson’s King Kong: The Official Game of the Movie. The Romanian subsidiary now has nearly 500 collaborators and recently completed the new million unit-selling IP, Tom Clancy’s H.A.W.X™.
Ubisoft Montpellier
Founded in 1994 as a graphics department, the Montpellier team is responsible for the creation of critically acclaimed titles such as Beyond Good and Evil® and Peter Jackson’s King Kong: The Official Game of the Movie, both of which involved renowned creator Michel Ancel. Ubisoft Montpellier has recently grown, merging with Ubisoft Tiwak, which brought its technical and creative prowess to projects like Tom Clancy’s Ghost Recon Advanced Warfighter® for which they developed the new-gen engine. Ubisoft Montpellier currently counts more than 230team members working on Rabbids Go Home and several unannounced projects.
Ubisoft Annecy
Ubisoft’s Annecy studio was established in 1996. The team of game designers produced Rayman 2 The Great Escape® for the PS2. Technology and Online being the focus of the studio, they have been primarily involved in developing the online versions of several Ubisoft blockbusters, such as Tom Clancy’s Splinter Cell Chaos Theory®, Tom Clancy’s Splinter Cell Double Agent® and Dark Messiah™ of Might and Magic Elements for the Xbox 360®. The 50 team members are currently collaborating with Ubisoft’s other French studios on unannounced titles.
Ubisoft Shanghai
Ubisoft opened its doors in China with only four employees in 1996. Today, Ubisoft Shanghai is the largest and most influential video game software company in China. Ubisoft’s studio in Shanghai makes it the first and only world-class game developer with complete creation and production capacity in China. The Shanghai studio has gathered game industry talent from around the world to develop international games including Tom Clancy’s Splinter Cell Pandora Tomorrow® for the Xbox, which reached number 1 shortly after its release in 2004, Tom Clancy’s Splinter Cell Double Agent® for the Xbox 360®, and Tom Clancy’s EndWar™. With more than 400 team members today, Ubisoft Shanghai is currently producing the video game adaptation of Sony Pictures Animation’s Cloudy with a Chance of Meatballs .
Ubisoft Montreal
Ubisoft’s Montreal studio was created in 1997 and today counts more than 1,600 creative individuals responsible for the development and launch of such well-known games as Tom Clancy’s Rainbow Six® Vegas and its sequel, the Prince of Persia® Sands of Time trilogy, Tom Clancy’s Splinter Cell®, Myst® IV Revelation, Tom Clancy’s Splinter Cell Chaos Theory®, Far Cry® 2, NARUTO™: The Broken Bond and many more. Today, Ubisoft Montreal has grown to become not only Ubisoft’s largest studio but also the second largest development studio in the world. The award-winning creators at Ubisoft Montreal are currently developing the sequel to the smash hit Assassin’s Creed® , Tom Clancy’s Splinter Cell Conviction™ and the game adaptation of James Cameron’s Avatar..
Ubisoft’s Montreal studio also oversees two local new digital film content studios, Ubisoft Digital Arts and Hybride Technologies, which are dedicated to the creation of digital film content:
Ubisoft Digital Arts
In February 2007, Ubisoft opened a new production center specialized in the creation of digital cinema content, i.e. computer generated images (CGI). The studio’s mission is to produce short films and other digital media whose inspiration is drawn from games based on Ubisoft brands.
Hybride Technologies
In July 2008, Ubisoft announced the acquisition of Hybride Technologies, a Montreal-based studio renowned for its expertise in the creation of visual effects for cinema, television and advertising. The studio’s many projects include such innovative films as 300, Frank Miller’s Sin City and the Spy Kids series. Hybride and its 80 team members will work closely with Ubisoft to share technology and to develop tools in order to optimize the creation of both video games and visual effects and to offer gamers visual experiences that rival those of the cinema. At the same time, Hybride will continue to work with its film partners while also bringing its expertise to leverage Ubisoft’s intellectual properties for the movie industry.
Ubisoft Barcelona
Ubisoft Barcelona opened its doors in 1998. The team started working on racing games such as Pro Rally 2000 and F1 Racing, and developed Monster 4X4 World Circuit for Wii™, as well as the Wii™ version of Driver® Parallel Lines. Their most recent Wii™ projects include collaboration with Ubisoft Reflections on Emergency Heroes™ and the development of My Fitness Coach. The 30 team members are presently working on an unannounced Wii™ title.
Ubisoft Casablanca
Ubisoft Casablanca was founded in 1998 with the principal mission of porting games. First projects included F1 Racing on N64 and Donald Quack Attack on Sega Dreamcast as well as Beyond Good and Evil® on PS2. The team then contributed to the conception of Prince of Persia The Two Thrones® on PS2 in addition to important contributions to Peter Jackson’s King Kong: The Official Game of the Movie and Tom Clancy’s Splinter Cell Pandora Tomorrow®, both on PS2. More recently, the team produced the Nintendo DS™ versions of Rayman Raving Rabbids® TV Party and, Prince of Persia: The Fallen King. The 90 team members are currently working on new DS™ titles and will welcome at year-end 40 students trained at the Ubisoft Casablanca Campus launched in 2008.
Ubisoft Milan
Ubisoft’s Milan studio was created in 1998, specializing in developing games for handheld consoles such as Rayman® for Nintendo Game Boy® Color and Lara Croft™ Tomb Raider™: The Prophecy for Game Boy Advance. Over the years, the creativity and know-how of the Italian team has contributed to the creation of several acclaimed titles such as Rayman M® for PS2 and PC, the PC and Xbox® versions of Beyond Good & Evil® and Tom Clancy’s Splinter Cell Chaos Theory®, and Tom Clancy’s Rainbow Six® 3: Athena Sword®. After changing gears with this past year’s release of My Secret World by Imagine,, the Milan studio currently has 30 collaborators working on an unannounced Wii™ title.
Ubisoft Red Storm
Created in 1996, Red Storm Entertainment is Ubisoft’s development studio in North Carolina. In 1998, Tom Clancy’s Rainbow Six® was timed to hit the marketplace within weeks of Clancy’s book by the same name. An instant success, with its groundbreaking emphasis on hostage rescue and realism, Tom Clancy’s Rainbow Six® set the stage for a new genre of “squad-based shooters” that focused on teamwork and cooperation. In 2000, Red Storm became a wholly owned subsidiary of Ubisoft. In 2001, Red Storm delivered the squad-driven Tom Clancy’s Ghost Recon®, creating another powerhouse franchise for the Clancy brand and becoming the benchmark for online gaming and a major driver of Microsoft’s Xbox Live®. Today, more than 150 talented developers at Ubisoft Red Storm are working on Ghost Recon 4.
Ubisoft Blue Byte
Blue Byte was founded in Germany in 1988 and the studio’s first hit came in 1991 with Battle Isle, followed in 1993 with the perennial favorite The Settlers®, which celebrated its 15th anniversary last year. Blue Byte became a wholly owned subsidiary of Ubisoft in 2001. The 50 team members continue to build up the Settlers® series, releasing The Settlers® V: Heritage of Kings in 2005 and The Settlers® Rise of an Empire in 2007. Since 2007, the studio is also responsible for the production of the Anno® series.
Ubisoft Quebec City
Ubisoft opened the doors of its Quebec City studio in April 2005 and has since grown to 220 designers, animators and programmers. Their past titles have included Open Season™ and Tom Clancy’s Rainbow Six Vegas® for the PSP and Cranium® Kabookii on Wii™, and more recently MyCoach titles and Combat of Giants: Dinosaurs for the Nintendo DS™. Their current projects include a new title for the Combat of Giants brand.
Ubisoft Sofia
Ubisoft Sofia opened its doors in June 2006, with 34 team members, 11 of whom had already worked at Ubisoft Bucharest on the production of Blazing Angels™ Squadrons of WWII for the Xbox 360®. The studio already has several titles to its credit including the PC version of Rayman Raving Rabbids®, CSI: 3 Dimensions of Murder™ for PS2, and the DS™, PSP® and Xbox Live® Arcade versions of Chessmaster®. Today, Ubisoft Sofia counts 75 team members who are working on Make Over DSTM and other unannounced projects for different platforms.
Ubisoft Reflections
Reflections Interactive was founded in 1985 by Martin Edmondson and has developed major video games such as Shadow of the Beast (1989), Destruction Derby (1994), Driver® (1999) and Stuntman (2002). Ubisoft acquired Reflections Interactive in July 2006. Currently managed by Gareth Edmondson, Reflections’ 120 team members are hard at work bringing the Driver brand to new-generation consoles.
Ubisoft Nagoya
Formerly known as Digital Kids, the studio was first established in 1996, with offices in Nagoya and Osaka, and specializes in games for the Nintendo DS. Prior to its acquisition by Ubisoft in January 2008, the team of 30 developers worked regularly for a number of Japanese publishers and developed several successful titles for Ubisoft’s Petz line of games, including Hamsterz Life®. The studio is currently working on a range of new titles for the Petz brand.
Ubisoft Chengdu
During a signing ceremony in September 2007, Ubisoft announced the establishment of a new studio in Chengdu’s Tianfu Software Park. The team has grown to over 140 members, mainly recruited from local universities. After receiving training from a global team of Ubisoft veterans, this dynamic young studio is currently tackling its first project, developing an unannounced web-based Chinese game, and will continue to focus on developing online games in the future.
Ubisoft Singapore
The group’s first studio in Southeast Asia opened its doors in July 2008 in the Fusionopolis building. Currently the studio of 80 people is collaborating with other Ubisoft studios on existing projects as well as developing a Teenage Mutant Ninja Turtles title for XBLA. Ubisoft Singapore aims to establish a 300-person strong studio over the next few years.
Ubisoft Pune
In April 2008, Ubisoft announced the acquisition of Gameloft’s mobile game development studio in Pune, India. Established in 2006, the studio has a team of 140 developers and testers who will initially focus on developing Nintendo DS™ and online titles and reinforcing Ubisoft’s testing teams.
\Ubisoft Kiev
In April 2008, Ubisoft announced the opening of a studio in Kiev, Ukraine, which currently has 30 developers. The team has already collaborated with Ubisoft Bucharest on the PC versions of Blazing Angels®: Secret Missions of WWII and Tom Clancy’s H.A.W.X™.
Ubisoft Sao Paulo
In June 2008, Ubisoft announced the opening of a new production studio in Sao Paulo, Brazil, marking a milestone in the group’s expansion, with development studios now on five continents. The studio opened its doors with a team of 20 developers and the goal of growing to 200 team members in four years. In January of 2009, Ubisoft acquired Southlogic, Brazil’s longest-standing independent studio located in Porto Alegre, which became a satellite of Ubisoft Sao Paolo. Both studios are currently developing new titles for the Imagine brand.
Ubisoft Massive
In November 2008, Ubisoft announced the acquisition of the Sweden-based studio Massive Entertainment®, as well as the real-time strategy brand World In Conflict®. Established in 1997, the studio counts more than 120 developers and was ranked as one of the top 50 best game studios in the world by Game Developers Research in 2008. Massive is world-renowned for its expertise in the RTS genre and for the quality of its innovative proprietary technologies. World in Conflict® was acclaimed by critics, receiving the Best Strategy Game of E3 2007 award, as well as being named Best Online Multiplayer Game of 2007 by IGN, and Most Innovative Game of 2007 by Gamespot. The studio recently released World In Conflict®: Soviet Assault for PC.
Ubisoft Vancouver
In February 2009, Ubisoft announced the acquisition of the Canadian developer Action Pants Inc.. Based in Vancouver, it is the first Ubisoft in-house development studio on the North American West Coast. Established in 2006, the studio employs more than 110 video game developers and is currently producing a sports game developed exclusively for Wii™. In 2008 and 2009, Ubisoft Vancouver was ranked as one of the province’s Top 50 employers.
Ubisoft Toronto
In July 2009, Ubisoft announced the creation of a new studio in Toronto, with the commitment to create AAA games and grow the studio to 800 developers over ten years.














